The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. I know which approach I prefer.This is the last theme the player will encounter in the Portal 2 Single Player campaign. And that story, without much of the meaningful conflict of its predecessor, falls flat. Portal 2, for all its puzzles and humor, focuses on the story. The first Portal was a puzzle game that managed to create a terrific narrative. Made it all the funnier when they started singing instead.) My heart almost stopped when those turrets took aim. (Compare that to the surprise GLaDOS leaves for you as your elevator rises to the surface. This idiot was no enemy! Even his last-ditch surprise wasn't threatening I just felt annoyed. When I arrived in front of Wheatley (attached to GLaDOS's body, of course), the contrast left me cold. That moment had real weight to it, as you finally came face-to-face with your foe. I kept thinking back to the moment I reached GLaDOS's "lair" in the first Portal. He's such a buffoon that you never really take him seriously, even though he does more to actively harm you than GLaDOS ever did. Being forced to work with your sworn enemy isn't all that dramatic when your sworn enemy is a potato.Īnd that leads to the game's real antagonist for the final chapters: Wheatley. Seeing her stuck in that form was funny, of course, but it only blunted my purpose even further. When I found GLaDOS in her new, um, body, I didn't quite know what to think. That was the point at which the narrative lost its steam for me. But I found myself far less motivated to proceed with his voice in my ear, because I was fairly certain he wasn't about to kill me on a whim. Simmons' portrayal of Cave Johnson he does a fantastic job, and the writing is as snappy as ever. It's just a gruff old man - one who actually wants you to succeed. And the disembodied voice you hear isn't an insane, murderous computer. Instead of uneasily making your way through test chambers you know will inevitably lead you to your demise, you find yourself in the giant subterranean expanse of the old Aperture compound. And it makes things all the worse when you accidentally switch her back on.Īll that gets tossed down the elevator shaft in the game's middle section. It's a cool moment a testament to the strength of the character. Seeing her broken physical form is a huge relief…and yet, you can't help but tiptoe nervously past her anyway. Your new partner, Wheatley, makes it clear that he's terrified of her. The fear that GLaDOS might still be lurking out there, waiting for you, colors the first chapter of Portal 2's campaign. And even after defeating her, GLaDOS made sure you understood she was "still alive." She egged you on - insulting, cajoling, pleading, and finally straight-up threatening. Even when you made your escape in the game's final portion, you were never far from the sound of her voice. In the first Portal game, GLaDOS was your ever-present companion as you navigated your way through the Aperture Laboratories facility.
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